this post was submitted on 27 Apr 2024
307 points (97.8% liked)

Gaming

20015 readers
1113 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 18 points 6 months ago (1 children)

That is just wrong. For example, increased movement speed. Just check every couple of seconds if the movement that the player actually did is possible with the allowed parameters. Yes there can be bugs in that too, but not trivial to bypass when you validate every packages.

It is resource intensive. But much more effective for things like movement then client side.