this post was submitted on 27 Apr 2024
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[–] [email protected] 2 points 5 months ago (1 children)

True that, but I imagine such sudden flicking to seemingly random positions to be much more obvious than if the hacker had 10 seconds to see the player, tactically preaiming a corner pretending to hold an angle to then be lucky and hit a shot. Would be harder on games with smaller maps, CS like, as holding angles would be much more common than in open worlds - eg. Tarkov.

[–] [email protected] 1 points 5 months ago

My point was that you're multiplying server costs several times to do that complex rendering and still not solving the problem.