Unpopular Opinion
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This thread is so fascinating. I agree with the OP 100% and it's so strange to me to see the arguments against them.
Like, games as designed now are predatory. My kids get a game and are bombarded with shiny ways to extract more money.
OP's point on MMOs is that they provide servers and that means a monthly subscription and the only way (originally) to get stuff was to grind.
To expand on that last point, the original MMO grind was also supposed to be fun and interesting, in and of itself. It wasn't everyone's cup of tea, but the original grind wasn't a roadblock in the way of progress. It WAS the progress.
As someone else very eloquently pointed out, the problem with the new mobile-style model is that "the developers ARE REQUIRED TO INVALIDATE your progress in some way."
That's exactly the center of the point that I'm making. That shit isn't fixable. There is no way for there to be a good or acceptable game that uses that model.
And I think that's why I've bristled so much, when people are like "uhh, could you cite some examples?"
Like I said in that other comment: that's like if I said "being hit in the hand with a sledgehammer causes injury" and people were like "hmmm, could you supply some evidence for this claim?"
Saying "fuck off" to that request isn't ME being intellectually dishonest. It's THEM being trollish for even asking some shit like that. It's some Elon Musk level shit.
Mobile-style free-to-pay monetization models are simply harmful. Period. Exactly like a sledgehammer to the knuckles.
Some people might be legit masochists and like being whacked on the hands with hammers, but that doesn't change the basic facts.