this post was submitted on 17 Apr 2024
304 points (93.4% liked)

Greentext

4406 readers
1286 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 48 points 7 months ago* (last edited 7 months ago) (11 children)

The durability system is just extremely tedious in both BotW and ToTK. It takes a lot of fun out of the game imo. Especially since items have such little durability, they break far too quickly.

I also think the same about ACNH. I have a similar view (probably controversial) about Minecraft, except I think it'd be fine if the tools didn't permanently break and you could just repair them afterwards. Only if you fix anvils/repairing tho, it's been totally broken forever, although I guess mending exists as a bandaid. But really I prefer something like Terraria where there's just no durability period.

A long time ago, I played Fortnite Save the World (the PvE mode) and that was one of the worst offenders for weapon durability, at least for a beginner.

load more comments (6 replies)