this post was submitted on 17 Apr 2024
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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It has been a while since the last one. So...

Tell us what game you are currently, or recently played, greater than 6+ months old.

If the game happens to be on sale, a link would be a plus.

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[–] [email protected] 5 points 7 months ago

I've got way to many hours in rimworld.

Some tips.

Psychic shock lances are must haves. You can't make them but they are easy to buy from traiders and settlements. Two uses and they are gone but so worth it. They cost about 600 with two uses so 300 a zap. Here are some great ways to use them.

Raider with a great set of skills and traits. Zap him and stockholm syndrom him. Raider with nice very expensive armor. Zap and strip. You just spent 300 silver to buy a few thousand worth of armor and removed a strong enemy. And it doesn't have the tainted trait because he didn't die. Raider with a mini gun or doomsday launcher. Zap now you have it and they don't. Raider grabbed one of your pawns and leaving the map. Zap.

Insanity Lance is also good. Notably against any pawns with a rocket launcher. Have it shot it's friends. Or a good meele raider. Zap and the raiders are dealing with it while you are getting in position.

Both are consumables that you have to find or buy but are so profitable and can save your bacon.

You can pause and see all stats and equipment. When raiders show up check for pawns with skills you need or dangerous weapons like doomsday launchers.

Home zone is also where they clean. Turn it off in areas you don't need cleaned like crops. This saves a ton of pawn time. It's also where they fight fires. So you need to add it back when there is a fire.

If you are using mods complex jobs is a great choice. It breaks down jobs into more categories. So for example anyone can tend wounds but only good doctors can do surgery.

Combat keeps ramping up if you don't take losses and as you gain wealth. So you can end up with a very brittle base where any attack that can hurt you also is a almost total wipe. Look up kill box designs. They are almost required.

If you don't have a kill box. Having a pawn in armor and a shield belt with a smoke launcher firing at it behind cover is great in combat. Put it just in front of your shooters. The raiders shot at it and it doesn't take much if any damage. Letting your shooter pawns fire away.

If you want other tips let me know or check out Francis John. He has good guides and some of his playthroughs are great. I recommend the tribal wizards playthrough for fun.

When that poor pawn gets stuck in Australia having to wall him self in to hide from the mechs, raiders, and bugs. Rebuilding the wall from the inside as they chew at it from the outside.