this post was submitted on 04 Apr 2024
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cross-posted from: https://sopuli.xyz/post/11204474

Hellblade 2 will be 30fps only on Xbox consoles

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[–] [email protected] 7 points 6 months ago (1 children)

It's not necessarily poor optimization when they've been working with Epic to push the state of the art of real time graphics tech for the past 5 years.

[–] [email protected] 0 points 6 months ago (1 children)

If you pushed so hard that you can't hit 60 fps then you need to pull back. It's not state of the art if it looks like a slideshow.

[–] [email protected] 11 points 6 months ago (2 children)

I'm with you, but 30 FPS isn't a slideshow. And ever since we were able to get 60 FPS on consoles, devs have been willing to forgo it for fidelity at lower frame rates. I didn't see any reason that trend would stop now.

And that new Marvel game will also be a game with state of the art real time graphics, and it will also run at 30 FPS. Same with GTA 6.

[–] [email protected] 0 points 6 months ago (1 children)

Saying it's "state of the art" isn't an excuse for poor optimization. Developers have been able to pump out 60fps on way worse hardware and still make it look good. We have more powerful hardware now but worse software. In the past 8 years alone new optimization techniques have been found but no one uses them

[–] [email protected] 1 points 6 months ago (2 children)

Just because Hellblade 2 runs at 30 FPS, it doesn't mean it's optimized worse than Metal Gear Solid 2. There's way more being processed per second in order to render Senua than there is to render Raiden, and it's a trade-off that the developers decided was worth it, even if you and I disagree. That still doesn't mean it's poorly optimized.

[–] [email protected] -1 points 6 months ago

Generally agree but there's a good chance it is less optimized than MGS2 because that game pushed the hardware to its limits

[–] [email protected] -3 points 6 months ago (1 children)
[–] [email protected] 1 points 6 months ago (1 children)

If you can't understand why some games can run at 60 and others can't, then I can't help you.

[–] [email protected] -3 points 6 months ago (1 children)

I completely understand it. Publishers want pretty graphics at all cost and give 0 time for developers to optimize it

[–] [email protected] 1 points 6 months ago (1 children)

Do you think Hellblade II could run on a NES, given infinite development time to optimize it?

[–] [email protected] -1 points 6 months ago (1 children)

No clearly not but we're talked about the latest console from Microsoft. Not saying it's insanely powerful but it sure as shit ain't weak or outdated hardware

[–] [email protected] 1 points 6 months ago

Then you can acknowledge that there are limits to what video games can run on a given set of hardware, regardless of optimization. There's been diminishing returns in graphics processing since the beginning of time. In order to get to that next step of realism, it's going to cost more than it took the last time we saw a similar leap.

[–] [email protected] 0 points 6 months ago (1 children)

I'd take a lower resolution over 30fps any day, I don't understand why it's not an option for some games.

PC can do it no problem.

[–] [email protected] 1 points 6 months ago

Well, GTA 6 is also going to be running at 1080p instead of 4K, so that is an option some games use on consoles. I think Jedi Survivor only ran at 720p30, but that one we definitely can say is poorly optimized.