this post was submitted on 03 Apr 2024
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[–] [email protected] 0 points 7 months ago* (last edited 7 months ago) (1 children)

Critical thinking: $200M game budgets are not "per year". They're 5+ year development timelines. Microsoft's output was only a few games. Starfield had a $200M budget over the course of 5 years. Forza wouldn't surprise me if it had about that for its own budget, even though it reuses a lot of legacy code and assets to get there for cheaper than building it from scratch. But that's not $200M per year for those games. How much do you think Hi-Fi Rush cost? We're talking 8 figures for that one, not 9, and that's over the course of 4 years.

they could also spend more than 10 billion, but they omit that specific information. Why? Because it would show the lie….

They could omit all kinds of things that they didn't do from their financial reports, sure. Why didn't they say that they spent $10B? Perhaps because they didn't spend $10B...

Your link, which I have seen before, refers to how much games are estimated to cost to come to Game Pass, some of which happened and some of which they turned down because they were too expensive. They famously low-balled the impact BG3 would have on the industry and how much it would take to secure that game for Game Pass...if they were interested in doing so.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago) (1 children)

Why are you talking about game budgets? Microsoft is paying completely finished games 100-300 million dollars to be on games pass. If they are doing that, do you seriously think that they aren’t spending more than 2.7 billion putting games in the service…? It’s obviously far far more than 1 billion dude….

Game pass isn’t profitable, or Microsoft would tell you the full financials to prove how good it is. So why haven’t they…?

[–] [email protected] -1 points 7 months ago (1 children)

In the link that you provided, which I have seen before, you can see that they turned down games for hundreds of millions of dollars but estimated that that's what they would cost to get on Game Pass when they launch. Have you noticed that games often leave Game Pass as well? That's because they have to keep paying those people for those games, and they don't see any value in continuing to do so. If they were spending 10x on licensing what they reported to investors, that would have come out in these leaks, especially since the licensees would be able to do some back of the napkin math when they can see what was spent to license their competitors. But that didn't happen. I'm sorry to disappoint you, but there's no conspiracy here. Microsoft just has a profitable service.