this post was submitted on 26 Mar 2024
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Don't Starve ticks pretty much all the boxes for a game that I should like...but I just don't.
I like a number of action roguelikes, like The Binding of Isaac.
I like the open-world nature.
But the game just doesn't do it for me. I dunno. I guess that a lot of the gameplay is clicking on things to gather them, which I am not that blown away by. I don't feel like I change things up much based on what the world throws at me, which I think is an important aspect for a roguelite/roguelike to have. Cataclysm: Dark Days Ahead does a better job of this, The Binding of Isaac a much better. I think that the low-sanity graphical artifacts might build mood, but are obnoxious.
The aesthetic just doesn't really do it for me.
Genre mismatch might be a factor? Don't Starve is not an action-roguelite like Binding of Isaac; it's a survival-crafting game. They are aiming to be vastly different experiences.