this post was submitted on 26 Mar 2024
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I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded.

I'm not really referring to games like League of Legends where you're coming back every month. More so games where you stop playing for an extended period of time.

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[โ€“] [email protected] 4 points 7 months ago (1 children)

Don't Starve ticks pretty much all the boxes for a game that I should like...but I just don't.

I like a number of action roguelikes, like The Binding of Isaac.

I like the open-world nature.

But the game just doesn't do it for me. I dunno. I guess that a lot of the gameplay is clicking on things to gather them, which I am not that blown away by. I don't feel like I change things up much based on what the world throws at me, which I think is an important aspect for a roguelite/roguelike to have. Cataclysm: Dark Days Ahead does a better job of this, The Binding of Isaac a much better. I think that the low-sanity graphical artifacts might build mood, but are obnoxious.

The aesthetic just doesn't really do it for me.

[โ€“] [email protected] 1 points 7 months ago

Genre mismatch might be a factor? Don't Starve is not an action-roguelite like Binding of Isaac; it's a survival-crafting game. They are aiming to be vastly different experiences.