this post was submitted on 24 Mar 2024
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[–] [email protected] 4 points 5 months ago

I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you're happy with where to go.