this post was submitted on 22 Mar 2024
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Rust Programming

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I have a plugin trait that includes some heavy types that would be almost impossible to wrap into a single API. It looks like this:

pub struct PluginContext<'a> {
    pub query: &'a mut String,
    pub gl_window: &'a GlutinWindowContext,
    flow: PluginFlowControl,
    pub egui_ctx: &'a Context,
    disable_cursor: bool,
    error: Option<String>,
}
pub trait Plugin {
    fn configure(&mut self, builder: ConfigBuilder) -> Result<ConfigBuilder, ConfigError> {
        Ok(builder)
    }
    fn search(&mut self, ui: &mut Ui, ctx: &mut PluginContext<'_>);
    fn before_search(&mut self, _ctx: &mut PluginContext<'_>) {}
}

Here is what I considered:

  1. Keeping all plugins in-repo. This is what I do now, however I'd like to make a plugin that would just pollute the repository. So I need another option that would keep the plugins' freedom as it is right now, but with the possibility to move the plugin out to a separate repository.
  2. I tried to look into dynamic loading, and since rust doesn't have a stable ABI, I'm okay with restricting the rust versions for the plugin ecosystem. However, I don't think it's possible to compile this complex API into a dynamic lib and load it safely.
  3. I'm also ok with recompiling the app every time I need a new plugin, but I would like to load these plugins automatically, so I don't want to change the code every time I need a new plugin. For example, I imagine loading all plugins from a folder. Unfortunately, I didn't find an easy solution for this neither. I think I will write a build macro that checks the ~/.config/myapp/plugins and include all of them into the repo.

Do you have any better ideas, suggestions? Thanks in advance.

(For context, this the app I'm writing about: https://github.com/fxdave/vonal-rust)

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[–] Vorpal 2 points 8 months ago

Sure, but my point was that such a C ABI is a pain. There are some crates that help:

  • Rust-C++: cxx and autocxx
  • Rust-Rust: stabby or abi_stable

But without those and just plain bindgen it is a pain to transfer any types that can't easily just be repr(C), and there are quite a few such types. Enums with data for example. Or anything using the built in collections (HashMap, etc) or any other complex type you don't have direct control over yourself.

So my point still stands. FFI with just bindgen/cbindgen is a pain, and lack of stable ABI means you need to use FFI between rust and rust (when loading dynamically).

In fact FFI is a pain in most languages (apart from C itself where it is business as usual... oh wait that is the same as pain, never mind) since you are limited to the lowest common denominator for types except in a few specific cases.