this post was submitted on 20 Mar 2024
112 points (95.2% liked)

Starfield

2847 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 51 points 6 months ago* (last edited 6 months ago) (1 children)

Starfield was in development for 7 years, which seems like a fair bit of time to figure out main storylines etc. Baldur's Gate 3 is said to have taken 6 years to make. Did Bethesda only hire the quest design team in the last year or something?

[–] [email protected] 34 points 6 months ago (1 children)

That's, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.

Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.

[–] [email protected] 6 points 6 months ago

That argument makes sense for games with enjoyable mechanics. You can’t make an incredibly dull game and then use that excuse.