this post was submitted on 18 Nov 2023
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Your argument rests on the claim that Valve's implementation of these practices is indistinguishable from hated industry standards, but I disagree.
The "hated industry standards" are in many cases directly copied from the Valve implementations that predate them, so... yeah.
I mean, I haven't played CS2 yet, and definitely haven't played CS:GO in a while, but I may need you to point me at the timecode in this video where the superior free-range loot boxes are way better than in, say, Call of Duty, because I'm not sure I caught it the first time.
https://www.youtube.com/watch?v=IJGY6RGPCnY
And again, I'm not against these on principle. I think unboxing videos are a bit weird and I don't see the appeal of opening tons of boxes in one sitting in real life, either... but this is the exact same implementation being criticized elsewhere.