this post was submitted on 17 Mar 2024
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GameDev
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Ideal for me is auto-switching with a debounce time.
There's been a few incidents where I'm using my gamepad and accidentally bumped my desk/mouse and completely lose my orientation in game. With a debounce, one form of input needs to have completely stopped for a certain period (say 500ms) before starting to register movements on the other input device.
I think I'd find that annoying. If a player wanted to quickly switch to the other input method in an intense moment then they'd just be waiting for half a second for their inputs to register. They'd probably think the game is bugged!
I just pulled 500 randomly. I don't know how long it would take me to throw the gamepad and reach for the mouse. 50 might be more realistic. The point is just to prevent accidental bumps.
I also came in with that comment fully expecting younger and much faster players with their 240Hz monitors to disagree profusely.