this post was submitted on 09 Jul 2023
81 points (96.6% liked)

Nintendo

18325 readers
1 users here now

A community for everything Nintendo. Games, news, discussions, stories etc.

Rules:

  1. No NSFW content.
  2. No hate speech or personal attacks.
  3. No ads / spamming / self-promotion / low effort posts / memes etc.
  4. No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
  5. No console wars or PC elitism.
  6. Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
  7. All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here

Upcoming First Party Games (NA):

Game | Date


|


The Legend of Zelda: Echoes of Wisdom | Sep 26 Super Mario Party Jamboree | Oct 17 Mario & Luigi: Brothership | Nov 7 Donkey Kong Country Returns HD | Jan 16, 2025 Metroid Prime 4 | 2025

Other Gaming Communities


founded 2 years ago
MODERATORS
 

This is a weird one, but I’d love to see a reimplementation of the sensor bar. The gyro controls haven’t cut it for me. I like how the Wii U game pad had the sensor bar built in to the bezel. The real engineering nightmare would be squeezing IR cameras into the top of the Joycon

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 1 year ago (1 children)
[–] [email protected] 2 points 1 year ago

It would be cool for the 3D display tech to get an improved implementation on the Switch, but whether it's worth it will depend on how much cost it adds to the system and how much it lowers the resolution. I did enjoy its use on the 3DS, but I often play the Switch in docked mode and I'm not sure I'd like to pay extra for its inclusion on the Switch 2.