this post was submitted on 18 Feb 2024
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Thief is the only one that comes to mind from that era that holds a candle to Deus Ex's open-ended level design. Lots of different approaches to take on many of the stages. Well, as long as you didn't play on high difficulties, anyway.
There still aren't many games that go quite that hard on it. Open world games have a tendency to keep their set pieces much more simple. Maybe we'll see more of it now that Baldur's Gate 3 has made a big splash with the concept.
You should check out System Shock 2, Prey, Dishonored, Ctrl Alt Ego, EYE: Divine Cybermancy, and other Immersive Sims, or "Box Stackers."
I bounced off both Prey and Dishonored early on specifically because of how linear they were. I'm guessing they open up later?
Dishonored is about as linear as Thief, open-ended level design, generally. Prey is closer to System Shock 2 in that it isn't quite level based but not quite open world.
If you mean linear in terms of level design, they are both pretty open overall, similar to Deus Ex. If you're referring to the actual Systemic game design providing new unique emergent solutions, then they actually beat Deus Ex in many ways.
Okay. I wasn't as big on System Shock 2 as most seemed to be, but it's also been forever since I played it.
I'll have to give both of these another run at some point.