this post was submitted on 14 Feb 2024
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[–] [email protected] 34 points 8 months ago (2 children)

I can pirate very easily too - probably saved me about $3k in game costs alone while still having a way larger legit library than 99% of Consol owners

[–] [email protected] 6 points 8 months ago (1 children)

I've had three gaming PCs and spent maybe $10K in computer parts in the last fifteen years. I know I've definitely saved more than that versus having a console.

[–] [email protected] 8 points 8 months ago* (last edited 8 months ago) (1 children)

If you got every major console of one manufacturer during those 15 years you'd have like 3 consoles. That's less than 2k

[–] [email protected] 8 points 8 months ago (1 children)

Now factor in the game costs. The thread is about piracy.

[–] [email protected] 2 points 8 months ago (1 children)

They only talked about "computer parts". In any case, I highly doubt most ppl would spend 8k on console games.

[–] [email protected] 2 points 8 months ago

8k over 15 years comes out to about 9 games per year. Not that doubtful at all. In any case, the point is piracy gets you more games for less money.

[–] [email protected] 2 points 8 months ago (2 children)

denuvo has changed this somewhat

[–] [email protected] 6 points 8 months ago (1 children)

The only thing denuvo has done was delay games a bit for me.

[–] [email protected] 1 points 8 months ago

Well, normally I wouldn't have to wait to pirate something. So I think the current situation is pretty bad

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago)

why is denuvo hard to remove tho?
yeah, there are a lot of traps embeeded in obfuscated code (a total mess and really hard to reverse engineer)
... but in the end it still has to interface with some service to check for license ownership or obtain some sort of token for decryption, why not hook that or find a way to reuse tokens across multiple machines?