this post was submitted on 07 Feb 2024
82 points (100.0% liked)

Gaming

30533 readers
240 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 9 months ago (1 children)

Talking about Rocket League, I'm still mad that the first thing Epic did after buying it was removing Linux support

[–] [email protected] 5 points 9 months ago* (last edited 9 months ago) (2 children)

Iirc they did make changes to the engine, which would have required paying an external developer to port it again. It's sad to see but it's the reality of native games without a Linux dev in-house.

What I'm more angry about is how they didn't make the proton version default, instead they kept the useless offline Linux native port. I've read too many comments thinking Rocket League online doesn't work on Linux.

[–] [email protected] 1 points 9 months ago

still waiting on when they add EAC to Rocket League randomly without proton support

[–] [email protected] 1 points 9 months ago (1 children)

But doesn't Unreal Engine have the option to compile a Linux version? Isn't that just a few clicks?

[–] [email protected] 1 points 9 months ago (1 children)

Yes, but especially for 3D games this often leads to worse performance and bugs, since the developer still has to be able to test the build. The big reason proton is so great is that Valve is responsible for fixing games on proton, while the dev just has to support a single (Windows) build.

Obviously some devs also fix a bug only found with proton, but it's something they optionally do, without taking responsibility for fixing all bugs.

If it was so simple for a game studio to release on all platforms, we'd have macOS x86 & macOS ARM builds too.

[–] [email protected] 1 points 9 months ago (1 children)

I get your point but at the same time it would also be easy for Epic to turn on AntiCheat support for Linux in Fortnite but they still don't for whatever reason

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

Iirc they also use BattleEye in addition to EAC, so depending on their implementation it might not be as simple (unless they put in some work).

Epic talks about anti-cheat on Linux not being good enough for them since they aren't kernel level. Which might be fair since Fortnite is big, altough most people probably won't change their OS while cheats are also available on Windows anyway. At the end of the day Fortnite is only one of many games which don't support anti cheat on Linux for whatever reason.