this post was submitted on 06 Feb 2024
10 points (85.7% liked)
DM Academy
712 readers
1 users here now
A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- There are 4 types of posts here, Questions, Advice, Articles, and Tools; Stories belong in [email protected]
- DO NOT Downvote simple or beginner questions, this is a space for EVERYONE from beginners to advanced DMs
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I, on the other hand, would love it. In a longer running campaign in particular, there would always be a chance of redemption, if one would be into that kind of thing.
I would fully support one of my teammates going all in on the fun of betrayal. What I consider more of a problem would be the practical issues, i. e. how do you integrate the player into additional sessions after the betrayal becomes public - the paths of the betrayer and the party might heavily diverge in both intent and, e. g. location, it could be hard running both strands simultaneously.
So yeah, a short, one off campaign might be a better fit.