this post was submitted on 27 Jan 2024
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I think that someday people are going to look back on Breath of the Wild and Tears of the Kingdom and go "what did anyone ever see in this soulless open-world sandbox mush"
Speaking personally, I love totk and botw because I never played an open world game with Ubisoft towers before they came out. And because the moment to moment gameplay is enjoyable in terms of game feel.
Plus the glitches were mostly the exploitable, fun kind.
For me the moment-to-moment gameplay of BotW is significantly marred by the awful durability system, where fighting a monster is always a drain on your resources and basically never a good idea.
Tears of the Kingdom has a much better gameplay loop in that regard, where fighting monsters gives you components to make better weapons to fight more monsters. However, it is also marred by an even wider and less defined concept, and just the whole existence of the depths in general, and also a focus on Just Cause style physics fuck-around gameplay that basically doesn't interact with any of the core systems. In other words, Breath of the Wild doesn't do it for me because the core gameplay loop sucks, and in Tears of the Kingdom the core gameplay loop was improved but all this other shit was tacked on that I don't think serves any purpose.
I'm never gonna argue in favor of weapon durability, but it wasn't a huge issue for me.
My main problem with totk was the sheer amount of time wasted in menus. Fusing a new item is such a chore for the first 20 times you use it until it rises to the top of the menu auto sort. But for me, the physics toybox aspect of it is what makes it more than a retread of botw, and I can play with a physics system a lot before I get bored.