this post was submitted on 15 Jan 2024
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C++

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Hello!

I've been working on this language for the past 5 years, ArkScript, which is:

  • as small as I could (language wise, 10 keywords, nothing I deemed too specific/useless)
  • running on a VM, compile once run anywhere, just ship your bytecode
  • can be used as a scripting language on its own, like python (though it's not its strength)
  • easy to embed, made in c++ 17 with simplicity in mind

I'm currently working on the v4 (I screwed up with the semver), redoing the imports syntax, and currently cleaning the code and rewriting all the unit tests using boosr-ext/ut.

I'm open to criticism, suggestions, discussions on how to enhance it, or just questions on that weird project.

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[–] SuperFola 3 points 9 months ago

Thanks!

I won't lie, I went with a Lisp like syntax because it was the easiest one to parse, so that I could focus on the funny bits like the compiler and virtual machine.