this post was submitted on 14 Jan 2024
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1.A Chase gold- gold production is added directly to your income, Alaska is a good source, so are Brunei and orange+ transvaal
1.B If you're willing to constantly fight the USA, day 1 invade Mexico, bunch of gold and other rgo's
1.C improving your tax law should be a high priority, proportional tax can quadruple your income
2.A If you have spare income build universities (until innovation cap) and then construction centers
2.B make sure every province has enought tax capacity by building admin center, early game this provides a surplus of admin cap, late game you will be building admin centers for the cap
2.C Maintain military parity with your European rivals, this is defensive- European territory isn't worth the fight you just don't want to be invaded
3.A use the most advanced construction method possible
3.B DO NOT BUILD FARMS- farms are cheap for construction (so poor countries should build some) but they add conservative pops which make it harder to get the good laws
3.C BUILD LOGGING CAMPS- 150 construction, same as farms, but they add industrialists, very cheap and easy way to get some liberals
3.D make sure the build menu is on peasants or unemployed, the jobseeker list is a lie
4.A Do not trust the profit estimation, the automation (green) methods directly increase gdppc and SoL and are always worth it.
5.A if you are trying to stay a monarchy DO NOT LIBERALIZE PAST LANDED VOTING
5.B IF you are trying to Liberalize/Socialize then get rid of the monarchy
5.C Council Republic > parliamentary Republic > presidential Republic > monarchy = theocracy
5.D anarchy = Single party state> autocracy = universal suffrage > technocracy = census suffrage >> everything else
5.E command economy = coop ownership > Lazzie faire >>>> everything else
6.A armies should be 51% inf 49% arty
6.B always use the most advanced army techs you have
6.C make sure you enable every mobilization (except forced march) option for every army
7 In revolutions the capital state never revolts (unless you are an OPM), non-states onpy join seperatiat movements
7.A If you are expecting to fight revolts (either you are forcing liberalization or fighting for the reaction) then build your army in the capital and colonies
7.B if you plan to force change by revolution build armies in high turmoil states
Do you have any tips on how to actually fight wars? I tried a Brazil game after the dlc but I managed to actually lose to both revolts.
For Brazil:
Put the 6 and 8 size armies on defend front order and use the size 4 army to naval invade grao para, then move everyone down to crush Rio grande, you can naval invade them too if you want
In general:
Don't attack unless you have overwhelming strength (30+), or you are more capable of sustaining attritional warfare
Spam generals to get pillagers, arty commanders, and offensive strategists
Use heavy barrage and pillage over the normal advance whenever possible
If your opponent has a coastal capital attempt to naval invade it once they dedicate their army to a frontline
Navies are king, you want to have army parity with your rivals, but you need naval supremacy. Raiding convoys not only destroy your opponents economy but also directly stop their army from resupplying at all. They will start to take heavy attention and will get pushed out even by 1 irregular