this post was submitted on 14 Jan 2024
185 points (97.4% liked)
PC Gaming
8642 readers
565 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You won't see a game advertised as "from that developer who made that thing", rather the dev's employers will see that through their job application.
There's a long history of modders being hired for things. CounterStrike was a mod to Half Life; Valve hired the modders to help make Source. Desert Combat was a mod to BattleField 1942; DICE hired the modders to help make BF2. Any coding project that someone participates in can be used to get a job.
Making indie games is only half the battle. Indie games often don't have the polish that comes from experienced coders - indie games tend to succeed on their ideas, in spite of a lack of technical expertise.
Back 4 Blood is got a lot of traction initially by saying it was a spiritual successor and made by the same people as Left 4 Dead (1). Of course, nobody plays it anymore because it turned out to be a meh game, but boy did people check it out!
CD Projekt RED also hired some mod developers.