this post was submitted on 12 Jan 2024
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Another good lesson about why we should trust only FOSS ecosystems

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[–] [email protected] 70 points 10 months ago (4 children)

They're mostly banking on the cost of change being higher than the inconvenience of staying.

[–] [email protected] 30 points 10 months ago (2 children)

They probably are, but it's not really about cost, it's about fear. I fear that while it costs $x to switch to Unreal Enigne now, it'll cost $x+10 after a few weeks when they do their next decision, and $x+20 a month or so after that.

[–] [email protected] 13 points 10 months ago (1 children)

Like buying a reverse lottery ticket. If you're unlucky, you suddenly have to pay a big amount somewhere in the future.

[–] [email protected] 4 points 10 months ago (1 children)

That description really fits all kinds of technical debt.

[–] [email protected] 4 points 10 months ago

Also I think there’s a vast majority of crap in app purchase games that will happily pay money to unity as they run their gacha systems. Real, honest developers care about stuff like this, but international game farms (the kind that always seem to be sponsoring YouTubers and streamers) are just running calculations on what it will cost them to keep using Unity.

And now that unity has backed down on pricing those devs are still raking in money, so they, as potentially unity’s biggest customers, and unity themselves, don’t care what more indie devs think as they push forward higher growth targets.

[–] [email protected] 12 points 10 months ago (1 children)
[–] [email protected] 10 points 10 months ago

The microsoft strategy.

[–] [email protected] 12 points 10 months ago (2 children)

Which signals to investors that there is little to no expected growth. If you aren't attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren't going to switch to Unity. Eventually they just run out of customers.

[–] [email protected] 7 points 10 months ago (1 children)

Especially in a competitive market where compelling alternatives exist.

Especially in tech.

And especially in software.

[–] [email protected] 6 points 10 months ago (1 children)

Yep, but the best part is because their core demographic is moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs with basically only a dream and prayers combined with 'i have played some video games, it cant be /that hard/ to make one!' kinds of people...

...you can expect discussion around everything going on with Unity to be filled with irrelevant and infuriating opinions/beliefs/concerns that will eat up most discussions in most communities while also mocking and downplaying actually correct and actually relevant things.

It never fails to amaze and infuriate me how confidently completely wrong nearly all video game players are about literally everything about /creating/ video games.

[–] [email protected] 5 points 10 months ago

That may work short term

That's all that matters. The next quarter's growth is more important than the year-end P/L sheets.

[–] [email protected] 2 points 10 months ago

I moonlight as a small app developer. This is absolutely correct. I have a handful of legacy apps which uses Unity, and makes so little that moving them would cost more.

That said, if/when I do another project, it won't be in Unity.