this post was submitted on 05 Jul 2023
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[–] [email protected] 2 points 1 year ago (1 children)

Can't say I've experienced this myself (millennial). Maybe I'm the bad influence in my friend group? I've definitely turned down going to things because I couldn't afford it. That said, when gaming at least, I tend to just buy the game for my friends as I want to play with them and don't want them to have to worry about that cost. Games are, relatively speaking, pretty cheap so I view it comparable to paying for a night out, which is often about the same cost.

[–] [email protected] 0 points 1 year ago (1 children)

The more likely explanation for your not having experienced it yourself is that the numbers cited are bordering on silly. Millennials and Gen Z make up roughly 20% each of the population of the US [1], so something like 6 million each. The “study” polled roughly 1000 people. Drawing any conclusions at that sample size is pretty spurious, and even then, the percentages that agreed with the headline are in the 20 and 30% range.

https://www.statista.com/statistics/296974/us-population-share-by-generation/

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

The size of the sample compared to the size of the population doesn’t really matter. What matters is how representative the sample is.

If they got a truly random sample (they didn’t), then 1000 is plenty.

Realistically, it’s probably 1000 Millennial and Gen Z Credit Karma users (already a niche group) who bothered to open an email and take a survey, which is not a realistic representation.