this post was submitted on 07 Jan 2024
290 points (98.7% liked)

Linux

7847 readers
1 users here now

Welcome to c/linux!

Welcome to our thriving Linux community! Whether you're a seasoned Linux enthusiast or just starting your journey, we're excited to have you here. Explore, learn, and collaborate with like-minded individuals who share a passion for open-source software and the endless possibilities it offers. Together, let's dive into the world of Linux and embrace the power of freedom, customization, and innovation. Enjoy your stay and feel free to join the vibrant discussions that await you!

Rules:

  1. Stay on topic: Posts and discussions should be related to Linux, open source software, and related technologies.

  2. Be respectful: Treat fellow community members with respect and courtesy.

  3. Quality over quantity: Share informative and thought-provoking content.

  4. No spam or self-promotion: Avoid excessive self-promotion or spamming.

  5. No NSFW adult content

  6. Follow general lemmy guidelines.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 37 points 10 months ago (2 children)

Most of the updates are about long term support the performance gains are a side product.

This driver was one of the earliest open source drivers developed by AMD. The point of the driver is to convert OpenGL (instructions games give to draw 3D shapes) into the low level commands a graphics card uses.

A library (TMSC I think) was written to do this, however they found OpenGL commands often relied on the results of others and converting back to OpenGL was really CPU expensive.

So someone invented NIR, its an intermediate layer. You convert all OpenGL commands to NIR and it uses way less CPU to convert from NIR to GPU commands and back.

People in their spare time have been updating the old AMD drivers so they use the same libraries, interfaces, etc.. as the modern AMD drivers.

This update removes the last of the TMSC? usage so now the driver uses only NIR.

From a dev perspective everything now works the same way (less effort) from a user perspective those old cards get the performance bump NIR brought.

[–] [email protected] 5 points 10 months ago
[–] [email protected] 4 points 10 months ago

That is an extremely well-written technical explanation for folks that don't write code to interact with graphics APIs. Thank you