this post was submitted on 05 Jan 2024
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shy

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『she hacked you』 is like a pokèmon, evolving into a larger + more complex community project


How could you possibly be bored at the end of the world?

Climate instability is a small component of impending total cascading ecological collapse.

In academia? Struggling for grants for what? Measuring the collapse in scientific papers that are ignored. Sooo then what?

Unfortunately, SHY is and can not be the solution; realistically, there probably isn't any solution. SHY is not proposing our goal is to fix the world, or stop impending ecological collapse


About Us

A community of scientists, and data shows mostly computer scientists

But also makers, hackers, academics, communists, eco-terrorists, anarchists, nurses, hardware and software engineers, socialists, ecologists, electrical engineers, lawyers, mycologists, programmers, journalists, artists, designers, arsonists, kopimists, nomads, writers, union organizers, educators, witches, musicians, environmentalists, arboreals, activists, narco-terrorists, luddites, night-timers, day-dreamers, exiles, and party-crashers

Ultimately, and Ideally a diverse group of people and skills bound together by similar goals: 1. Participate in a project larger than themselves 2. Collaborate on a project that seeks equitable treatment + dignity for all Terran life

All languages +cultures +nationalities +political-affiliations (including apolitical) +identities +religions +age-group are invited to participate

Unique perspectives divergent opinions presented in good faith are appreciated + will be discussed

Rules

Essentially none; you are free to be stupid, post about anything

SHY seeks to mimic the freedom of expression found on the early internet; but also includes freedom to endlessly ridicule, embarrass, insult, and shame stupid posts; it goes both ways

Preferably, cultivate Interpersonal communication skills, be comfortably wrong, and be able to learn from others

Racist, fascist, + classical to neo nazi- will wish they got banned; instead of consequences like oddly bricked devices Go ahead, post, put all your devices on the line to test if serious.

Origin Story

SHY originally was only free educational computer science courses streamed live weekly; it needed music for the stream, so a music project was created, needing students to avoid an empty stream, a social media presence on Mastodon+Reddit was created and grew rapidly.

Over time, the essence of SHY began to change. Always intended to be nucleation point for a community, but who was in it and shaped it, and so what it means are still open questions: it requires all of us to answer them.

Will this work? Who knows? Probably not, but we can only find out if we try

Contact

The founder and current administrator of the community is Mastodon.social@ekis

Until I regret this decision, anyone can contact directly + immediately via email:

[email protected]

Gladly accept love letters, but not fond of death threats; but don't censor yourself.

Use XMPP? Join our chat [email protected]

Or, Instant Message Ekis [email protected]

Support & Donations

Contributing financial support will speed up growth of this community via paypal or via ko-fi

SHY is already tied to an established CA non-profit with a dedicated bank account. Revenue and donations will be held in a dedicated business account, community audited, and control will rest with the SHY community; it may fund open source projects or other yet undefined community objectives.

Work will begin to convert the organization into a non-profit workers' cooperative; demonstrating how cooperatives can be operated democratically, and without C-Suite executives. Completely worker owned, operated, non-profit cooperative (but we will be designing our own instead of using the new standard California model).

Goal of a non-profit workers cooperative:

  1. Transparency
  2. Democracy
  3. Exerting force within the organizational ecosystem

Creating an organization within the current organizational ecosystem, explicitly with entirely different goals and motives combined with no board of directors, makes our design incredibly efficient by comparison; in addition, willing to lose profit for achieve other goals, will make SHY dangerous entity within the ecosystem*

Bitcoin Donations

Never buy & give them to SHY to sell:

bc1qwwrxcyphm5wq5cwft9vd40vxd0n5d2kzcluw3j

Give Me Your Coins!

And, of course, you can personally shower me (Ekis) with your cryptocurrency.

Made an obscene amount of money? And you haven't already sent some? I'm offended!

Will even take your esoteric fork-coin; but no regaling me with tales of extraordinary properties. Really don't care-

Interested In Leadership Roles?

SHY is an ambitious project that exist beyond this site; already connected to an established CA non-profit. Members wishing to have democratic control will be required to join the SHY non-profit cooperative.

We are looking for community organizers, and we need department leaders for different types of skills. If you have been doing UX design for a long time, and could help newer people getting into it, we would to hear from you. The same writing (technical writing, but not exclusively), 2D artists, 3D artists, etc. We want find people with talent in each field they can share with others and build "departments"(until we have a better word) around these individuals. They will have weighted voting during decision making votes, not massively but noticeable.

We will be building new federated platforms, while providing fixes for existing ones.

We require modifications to an existing CA non-profit structure; writing new articles of operation, to provide for a unique cooperative structure.

The goal of establishing a entirely worker owned and operated non-profit cooperative is a very rare; it will serve both as a demonstration while empowering the SHY community to be more than bystanders.

We will redefine economic disruption

SHY Logo

founded 8 months ago
MODERATORS
 

I'm already building protocol tools, and I actually enjoy writing network code, especially for games, but its so much easier now that QUIC exists since its basically the old trick of taking UDP and applying some TCP features to make it function better for games over say streaming.

An online game using ActivityPub for its user system would allow for quick implementation of many necessary features, and using reference material and generative 3D models, or even programmable 3D models demos could be made a lot easier; leaving the developers to focus on just the parts that make their game unique.

I'm actually writing a long-form article on generative art, the bad parts, how expecting laws to save us when we have no control over our lawmakers, is a pipe dream.

So creating a list of actionable strategies for workers, artists, and everyone in between at least begin the discussion of the best strategy to make these tools work for us, and take way power from the few.

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[–] [email protected] 1 points 8 months ago

I found a Rust engine that is really simple and uses the new object model for games that I have never tried.

Then use generative art or genart to make prompt based 3D models, and programmatically fill the scene with all the new 3D scene programming tools.

Its better to learn game theory and design the game on paper first and decide victory conditions and if those are obtained by what combination of skill/chance. More chance the easier the game.

I never played DnD so that would be fun, I have only done GM. But I think its because it gave me an opportunity for a mult-media art project where I didn't have to decide the plotline just the parameters of the world. Its like how in Snowcrash the world is so much more interesting than the plot it overshadows it--

I was thinking about creating a game with 3 or 4 economic systems and they are in constant battle, so you join the single system (will be perceived as authoritarian almost regardless what I do) communist, the anarcho capitalist, syndicalist communist, then maybe a socialist group.

Then have a game world with each system having its own currency that gets traded against each other. And the systems compete for territory, basically with a simulation of each system already running via NPCs then throw in the players.

But here is the twist, to spawn you have to pay like 10 cents or a quarter. And death is permanent.

And to top it off, the profit made from spawns, make like 50% the prize money for winning (since its a game of skill).

The prize money value will be seen going up and make people want to spawn more. I was thinking free spawns at a certain time interval to avoid being too annoying.

But it takes the monetary parts of the game and makes them punishment and reward; since in gamedev if you monetize they become entangled concepts. One will always affect the other. Most games let players buy meaningless changes like skins because they dont want the monetization to affect the game play but then some directly make it pay-to-win.

This is pay-to-play and win-to-real-world-reward

I was thinking of doing it isometric just fine some nice line drawing ones and see if I can generate some scenes with them.

Honestly Id just like a nicely cell shaded engine I could drop 3D things in to create scenes programmatically for a variety of reasons it just happens its the same thing game developers are usually doing.

I have played with a lot of engines, I think they are very cool. Someone implemented the source engine in Go and its a fun read.

Not really feeling good today