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Bedrock is fine unless you want to do anything technical, use mods, or have performance
"real" bedrock modding is still in its infancy, but there is progress. LeviLamina is a framework that allows for a lot of server features that were previously more or less impossible. https://github.com/LiteLDev/LeviLamina
Bedrock modding at the moment is focused more on serverside software because, unlike java, the core game code runs natively rather than in a java virtual machine. That means client modifications are a lot harder and require duplicated effort for each platform. That's without mentioning that the linux version of the bedrock server comes with debug symbols that aid decompilation.
Some client mods do exist though. We have onix, a dll injector that adds a lot of useful features. Unfortunatly it is not open source and it doesn't support linux so I can't speak for the quality or legality. People have also prematurely figured out shaders for render dragon(minecraft's new universal rendering engine). Useless shaders adds redstone level indicators and better chunk borders. https://github.com/OEOTYAN/useless-shaders/releases
Some missing plugins people often want for bedrock are carpetmod and litimatica. Trapdoor tries to act similar to carpetmod and Sructura can also can more or less replace litimatica for simple usecases.
https://github.com/bedrock-dev/trapdoor-ll https://github.com/RavinMaddHatter/Structura/releases
For world modification and analysis, the most complete solution is rbedrock. It is very useful for world trimming, village cleanup, and creating fake structures, and other things https://github.com/reedacartwright/rbedrock
Finally, redstone and mob farms. For redstone, the biggest problems people have are missunderstanding the differences from java. The main one being that redstone processing happens in two distinct parts(producer tick and consumer tick). Pticks happen every game tick but cticks only happen on odd game ticks(like javas redstone ticks). During a ptick, redstone consumers are just added to an unsorted list to get powered on the next ctick. That leads to the random result that is often complained about.
Mob farms are limited primarily by our miniscule 24 mob cap(8 surface 16 cave). Recent advancements have allowed the use of split density(abusing the fact that bedrock mob caps only check 4 chunks in each direction) to help reduce the issue. The other two weird quirks are that structure spawning is screwy(I can go to more detail if desired) and mobs spawn on the northwest corder of the spawnable block.
Technical bedrock does exist, it is just a less developed field than java. Lmk if you have any questions, I can try to answer them or link to some discords that I've lurked in to learn this stuff
My bedrock versions are modded, and the performance is butter. Considering it can run smoothly on pretty much all platforms, from toaster to high end PCs.
I'm not sure what you mean by "technical", however. Can you clarify? Redstone function, maybe?
I notice a lot of people still use the same old sayings when it comes to dismissing the most widely spread version of the game. Grievances so old they've been a thing of the past for years.
I'm not sure why, considering both versions are great for different reasons.
Yeah, by technical I mean redstone and farming. The java technical community is so much bigger, plus a decent amount of things just aren't possible on bedrock because of stuff being non deterministic or working slower than on java (I don't mean lag, I mean things such as observers updating less often)
I don't know much about bedrock modding, but is the ecosystem even comparable to on java? Also, do you not have to pay for any mods you want?
Edit: looking through curseforge and mcpedl, I mostly only see things like biome, block, tool, and mob mods. I don't see anything like the magic and tech mods you can get on java, and definitely nothing that comes close to enough to make a mod pack like I'd expect to see on java.
I'm not saying bedrock is bad because of it, I was just saying that the java mod ecosystem would be a reason you'd want to play java. However I suppose it's not super relevant, since no phone can run most modpacks
There is no modding in bedrock. Dont let yourself get fooled. They’re talking about datapacks and resourcepacks.
Look at curseforges bedrock „mods“ https://www.curseforge.com/minecraft-bedrock/search?page=1&pageSize=20&sortType=2&class=addons
Its really structures and items mostly. No comparison to the complete overhaul you can give it in java.
There’s no normal discussion here. They want bedrock to be good because they’re used to it and point fingers at the objective arguments others make: microtransactions jump at you outside the shop, kids get sucked into paying for free stuff, they’re incompatible by design (but java modders made it possible to play cross platform), java mechanics didn’t carry over to bedrock for no reason.
These are all valid arguments and they dont want to hear it.
Modding on bedrock is a completely different world. Our mods are different, for sure. The difficulty comes in version updates. Because older versions of bedrock do not work. But active modders are generally pretty good about keeping stuff up to date.
I currently have a huge skyblock oneblock modpack I'm using at the moment. it's quite fun.
I do wonder if it's prior reputation is what keeps modders from using the platform.
There is a stigma associated with bedrock that persists to this day, unfortunately. It'd be nice to see modding get more robust and see more modders trying their take on bedrock mods more often. Here's hoping that happens in the future.
Bedrock is disgusting from a player, parent and admin perspective.
Also, since minecraft is now collecting telemetry from you and keeps changing the game (not just additions), the open source adaptations become more interesting.
No, bedrock doesn't work without google play services. Pojav does.