this post was submitted on 04 Jan 2024
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I have a similar set of items in my setting, but I really enjoy the juxtaposition of mundane items doing really unique and powerful things. One of them is an old rotten tooth that can slowly destroys organic material. One is a shaving razor that allows you to cut portals over short distances, perfect for rogues taking coin purses. Some of the other items include a comb, a chess piece, a broach, and a coin. I think the best way to balance powerful items is in the times they can use them per day. If it's a crazy strong ability, maybe it takes a week to charge up for one use. If you feel it isn't very useful, let them use it 3/day and see if they surprise you with some creative thinking. Tweaking those time-frames can make even something initially unimpressive feel like a true relic.