this post was submitted on 28 Dec 2023
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Starfield
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Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that's not how it works and it's just... Not a great game.
I mean, we see this kind of review all the time. It's generally people that run out of things to do and start complaining that the game doesn't have infinite content.
Oh for sure, a lot of that too. But I've also noticed an overall essence of boredom and disappointment especially when compared to initial expectation, so it wouldn't do to dismiss most criticism in this way. Bethesda really fed into the "big immersive universe 25 years in the making" thing and even, for example, emphasized the player's ship in marketing, even though you hardly really fly the ship at all in-game. NPCs feel flat and buggy, most planets are largely empty, and most quests are just... Fetch quests.
I feel like, as with most Bethesda titles, mods are going to breathe new life into this one eventually.
I feel like Bethesda really missed the mark on what makes their games special.
You can see the improvement in quest design and writing with questlines like the crimson fleet but it's missing the glue holding everything together, the fantastic open world map that's always there and Starfield does not have.
I think mods are eventually going to make Starfield into another timeless classic but they've never felt necessary before, Skyrim took everyone by storm as soon as it came out.
I don't even believe mods could save this game. The major things it lacks are also symptoms of the decrepit engine they keep using; such as the overall size of each individual zone of the game and why you have to load between ground, space, and star systems.
I would not be surprised if the space segments were considered interior cells, as they're actually quite small and empty if you fly around to find the invisible walls.
I agree 100%