this post was submitted on 28 Dec 2023
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Sockets are just streams of bytes - no defined structure to them at all. Dbus is about defining a common interface that everything can talk. That means when writing a program you don't need to learn how every program you want to talk to talks over its own socket - just can just use a dbus library and query what is available on the system.
At least that is the idea - IMO its implementation has a lot to be desired but a central event bus IMO is a good idea. Just needs to be easy to integrate with which I think is what dbus fails at.
A great example is music player software - rather than every music player software creating its own socket and each having its own API to basically all do the same operations. So anything that want to just play/pause some music would need to understand all the differences between all the various different music applications. Instead with a central event bus system each music app could integrate with that and each application that wants to talk to a music app would just need to talk to the event bus and not need to understand every single music app out there.
But isn't this the reason why client libraries to talk to programs behind sockets exist? Kinda like an SDK library behind an HTTP protocol API?
The Linux kernel is already a central event bus of sockets, btw
Wouldn't this also be possible with plain sockets tho? To continue with your example of music players, the current standard is MPRIS, which uses dbus. But in an alternate universe, the people behind MPRIS could just have decided that music players shall create sockets at
/run/user/1000/mpris/[player name]
that all speak the same standardized protocol. If a player wanted to add functionality beyond MPRIS, it could accept nonstandard requests on its socket, or create a new socket altogether for extended control.I just don't see how this would require any more coordination between developers than the current solution. And I don't see how dbus can save you from having to "understanding every single [...] app out there". If anything, it adds the overhead of learning how dbus itself works, on top of how a specific app's dbus interface works.
You keep using this phrase. Given time and money anything is possible. Technically we don't need to use http - every server could implement their own standard using raw sockets. You then could download a simple client library for every site!
With a well defined dbus interface your application can talk to any number of applications that implement that interface. Even those you didn't know about it at time of development. It provides a structure for ipc other than "go fetch libblah" and also "libblarg" and "libfloob" and read all of their docs and implement each one separately.
Many toolkits make dbus usage simple. It’s also introspectable so very easy to explore or generate bindings for dynamically.
It’s pretty nice to use IME.
this is the real answer - programming language bindings
Anything is possible with sockets... and that is a meaningless statement. It is like saying you can build anything with bricks. Technically true, but missing all the important details of how.
In an alternative universe we could have done so many things differently to solve the same problems. But we don't live there and in our universe dbus was the attempt to solve that problem among others. And yes you can create a standardization for music players easily enough - but what about notifications, and everything else? DBus tries to be a generic interface anything can talk over at a logical level - rather that just being the basic way two process can physically send bytes between each other.