this post was submitted on 12 Jun 2023
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I know this is a fairly obvious one, but I've really been enjoying vampire survivors this past year, it's kind of been my go-to whenever I have half an hour free.
Since we are in [email protected] I will ask the question: How would you design Vampire Survivors: The Boardgame?
My take: The one thing I would definitely want to preserve is the massive power escalation, both for the player and the enemies. Perhaps a deckbuilder with upgradeable cards? Like the transform cards in some Ascension sets but more increments. Each turn you'd have to deal with a large number of enemy cards that are arranged in a grid around you. Your cards would give movement, attack and defense. You'd be solving a quick spatial puzzle each turn to get the most out of your hand.
Haha yeah I realized they were talking about board games 5 seconds after I posted, whoops! That's a tough question, I feel like one of the core mechanics of the game is ducking and weaving around enemies and not being able to attack directly so maybe your goal is to Dodge and weave as close to enemy cards as you can without coming into contact with them and their health drains over time until they're dead? You could possibly borrow something from tsuro for the evading mechanic
I’d love to see something like this happen.
Vampire Survivors is fantastic. Though I’ve only “beat” a level once so far. I feel like I’m missing something. Happy to see that new update today though.
They update that game so frequently it's crazy, ive still not managed to 100% it since they just keep adding new stuff, plus it's getting a tv show in the near future??
For me the main appeal of the game is achievement hunting and just having something that's somewhat of a challenge but not super difficult.