this post was submitted on 26 Dec 2023
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The sense of 'presence' in a space is the other special component of VR. I've only had a chance to play a few demos a few years ago, but the sense of scale and space is really profound compared to a screen. I think stuff like that could be really cool, but it doesn't fit well with the mainstream gamer preconceptions of a VR game. One of the early demos featured being underwater as a blue whale swam overhead, and it was intense. Thanks for the info about The Key.
I wish more devs would go hard on that. Stick the players in tesseracts, do all that stuff that Superliminal and the old Prey did. 720 degree circles, rooms that are longer when you cross north to south than south to north. You could get really fucking weird with space and presence in ways that are impossible in real life.
I think the medium is still very restricted - Economically it's very marginal with a limited audience. The tools are still quite limited. And the artistic language of VR is not mature at all.
Something like Star Trek Away Mission scenarios could be really cool with that type of stuff. VR escape mission with friends would be a good evolution of all these coop survival games.
I imagine a lot of devs are cautious about that kind of thing because of VR sickness.
The road of progress is paved with the bones of cowards.
The road of progress is paved with ~~the bones of cowards.~~ buckets of sick