this post was submitted on 22 Dec 2023
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Guild Wars 2
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It did actually, but it didn't matter, because GW1 was not a true mmorpg & the influx of new players more than made up for the loss. With GW3 it would be different, GW3 would be another MMO similar to GW2, but with a fresher coat of paint, but without all the amazing content Anet released over the last 10+ years. It would be a new game that's not better than GW2, just -if we are very lucky- less buggy, but very lacking in content at launch & also EVERYONE would know for certain that Anet is going to abandon it for GW4 eventually. MMO veterans like stability, if you abandon them once, they will not trust you again.
I'm not sure whether this is entirely true or rather whether this is true for the more casual MMO player. You are describing the traditional Until Death Do Us Part way of playing MMOs. But GW2's (mostly) lack of vertical progression makes it really easy to return to the game after taking a break or playing something else (another MMO, e. g. GW3), without feeling that you have missed out on a lot.
By the way, this is one of the things I do not like about the new daily system (wizard vault), because it kinda discourages playing something else or taking a break, unless you are able to ...