this post was submitted on 24 Dec 2023
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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I learned how to navigate by compass and map from Arma on the account of you kind of need to, to play certain game modes.

I have never learned shit from "educational" games because they all fail at being games. They're tests with some graphics added, that shit is boring and nobody cares, there's no incentive.

Under FALGSOC, every game would teach you at least one skill

EDIT: I learned Sneaking from Gothic because to sneak in that game you have some guy explaining it to you and that came in very handy as a teenager

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[–] [email protected] 13 points 9 months ago

Hey, some of those JumpStart games were pretty rad! Also Math Blaster and OutNumbered. And we can't forget the grandpappy of edutainment games, The Oregon Trail!

But your overall thrust is correct--in order to be a successful edutainment game, it has to be fun first, educational second. That doesn't have to be a distant second, but if it's not fun no amount of education you cram in there is ever gonna get conveyed anyway.