this post was submitted on 22 Dec 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

So there are multiple sites&groups that pirate video games especially on PC. I was wondering if there are places on the internet where you find source code for games especially the highly modifiable ones like Half Life 2/Portal and Skyrim. Or groups that crack into the source code of games (or even software in general), not only for PC maybe PS, XBox or mobile too, and share it. I just wanted to see some code samples of games or their engines, maybe I get hooked into video game design. Shout out to Valve for sharing a lot about the creation of Half Life 1

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[–] [email protected] 45 points 11 months ago (3 children)

Everything is open source if you can read assembly

[–] [email protected] 21 points 11 months ago (1 children)

Machine code tells you what it's doing. Source code tells you why.

[–] [email protected] 4 points 11 months ago (1 children)

Only if they wrote why in it though, plenty of people (unfortunately myself included) fail or forget to add meaningful comments or they let their comments go stale when making changes by forgetting to update them (I do it a lot too), and some people also use horrible function names that don't make any sense.

So it only really applies to source code intended to be released where care was made to ensure it would be readable, it might not apply for source code never intended to be public, such as stolen, leaked, or posthumously released. In this case the only real benefit is that it can be recompiled on different architectures provided there isn't a dependency issue preventing that.

[–] [email protected] 1 points 11 months ago

Source code without comments is still way easier to read than machine code.

And there are very likely comments anyways.

Multiple Devs will work on the same code for years and of course they need or at least appreciate comments.

[–] [email protected] 2 points 11 months ago (1 children)

But even if you can intuitively understand what the machine code is you'll still need to convert it by hand back into something more portable, or to the machine code of another platform you might want to run it on. There's not really an easy automated way to do that, even when playing dirty.

That's the hard part, getting it into a different form, such as from x86 to ARM or from 6502 RISC to x86.

[–] [email protected] 3 points 11 months ago

More powerful decompilers would definitely be a very useful application of AI!