this post was submitted on 19 Dec 2023
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Nah Arlo has always been known to just say what's in his mind and not deliberately stirring up controversy. This is how he genuinely feels. He's also shown to very knowledgeable about game design.
Also not sure how you missed it but a lot of fans have shown dissatisfaction about this current formula. Arlo is just adding to the already current situation.
Your statement about branches is only a small piece of the puzzle. Branching across the new Zelda formula has left intricate puzzles behind. Yes all Zelda have this branching you speak of but now those branches are unlocked with Legos instead of rubics cubes.
There's no reason we can't have both toys in the same game and that's what people want.
Personally I think Aonuma talks big cuz it his personality. He's been talking like this for years. But he listens. I wouldn't be surprised if he brings tighter dungeons and puzzles back.
I didn't miss it. I just think it's confirmation bias. You're seeing a lot of very vocal people that claim to be fans. Obviously the fans that don't have any complaints are quieter.
I've played almost all the big Zelda titles and your comment about the puzzles just doesn't make any sense. Each game uses the various game mechanics as an integral part of the puzzles. Obviously those will be different from game to game. What reasonable complaint is there to be made there?
I was actually excited that the dungeons in TOTK (especially the gerudo dungeon) felt more like the dungeons in A Link To The Past. But that doesn't mean I'd be interested in just redoing old ideas for the new games. I want them to keep trying new things, pushing boundaries, and annoying the vocal Internet gaming police.