Changelog for 2023-06-27 to 2023-07-03
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Part 3 (comment)
Part 4 (comment)
Features
- #61087 - Lock vehicle doors
by Numbuh474
Summary: "Make vehicle doors lockable and pickable" - #66611 - Make lanterns plug-in-able
by ashGlaw
Summary: "Give electric lanterns power cords" - #66585 - update to kerosene spawns and refillable lighter
by Daved27hundred
Summary: "Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns"
Content
- #66503 - adds some new possible nightmares
by Daved27hundred
Summary: "Adds a couple new nightmares based on nightmares that I've had" - #66498 - Add double holsters
by Paprika-H
Summary: "Double Decker Holsters" - #66484 - Pantsaclysm, Trouser Variants Ahead.
by DoctorBoomstick
Summary: "adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game." - #66511 - Vegan Trait
by Paprika-H
Summary: "Vegan Trait" - #66380 - Cast iron
by Karol1223
Summary: "Actual cast iron resources" - #66529 - Condom Variants
by Paprika-H
Summary: "Condom Varieties" - #66271 - Rebreathers rework and general revisit
by randomtyper
Summary: "Reworks rebreathers" - #65732 - Faction succession without death
by RenechCDDA
Summary: "You can now choose a new leader for your faction without dying" - #66551 - Active backup generator ---> Functional generator appliance, useable in player grids
by RenechCDDA
Summary: "Active backup generator can now be transformed into an appliance" - #65942 - Digitigrade mutation
by GalacticApple
Summary: "Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear." - #63701 - Change single Talmud to multiple volumes of English Talmud Yerushalmi
by Standing-Storm
Summary: "replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants" - #66595 - Add ability to make slime globs into slime samples
by randomtyper
Summary: "Makes slime samples craftable from slime globs" - #66592 - This should add hm-12 to robofac trades
by Vgoloshivskiy
Summary: "Add hm12 to possible trades" - #66584 - Motel changes
by Procyonae
Summary: "Minor motel changes" - #66569 - added flesh property to snail_garden
by fyhannes
Summary: "Characters with Meat Intolerance are now allergic to raw snails" - #66540 - Binders! (the trans kind)
by Paprika-H
Summary: "Adds binders, XL, and XS bras" - #66499 - Unhardcode "crater", improve appearance of mutable craters
by Procyonae
Summary: "Mutable (the large not extra ones) craters are now round" - #65424 - Turret Weakpoints & Review
by SolventMercury
Summary: "Gave Turrets Weakpoints" - #66527 - Made Slingshot more Tacticool
by ashGlaw
Summary: "Made Slingshots more Tacticool" - #66520 - Some more nightmares
by Empyrean-Heaven
Summary: "Adds some new nightmares" - #66508 - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants
by Procyonae
Summary: "Fixes Bastion Fort terrain and adds variance" - #66462 - Phone case variants, to infinity, and beyond.
by DoctorBoomstick
Summary: "adds multiple boatloads of new phone case variants, based, mostly, around different horror movies." - #66218 - Map Item Audit
by Procyonae
Summary: "Adds new map items and reviews existing ones"
Pretty busy in boring old real life, but I'm making good progress unhardcoding attack vectors for Limb Stuff and (maybe) making them smarter about what you're attacking with. We'll see if it works out.