this post was submitted on 12 Jun 2023
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Gaming

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[–] [email protected] 9 points 1 year ago (4 children)

This isn't surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It's disappointing that he thinks that's still what people want in 2023, but it's not surprising.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (2 children)

That's absolutely what I want in 2023. Anything over 30fps is completely unnecessary outside of competitive multiplayer.

[–] [email protected] 17 points 1 year ago (1 children)

I find 30 FPS strictly bearable with a controller, unplayable on mouse and keyboard

[–] [email protected] 2 points 1 year ago

Yeah 30 to 60 is a big difference. Past 60 things definitely start looking real samey though.

[–] [email protected] 8 points 1 year ago

I wouldn’t say that’s accurate at all. Especially since providing more options to players is never a bad thing, letting them pick performance vs quality.

[–] [email protected] 4 points 1 year ago (1 children)

At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.

[–] [email protected] 2 points 1 year ago

I don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.

[–] [email protected] 1 points 1 year ago

This helps the game be better on PC and later consoles. I'm down for it, it's a welcome decision. And yes, I'm still salty they mixed levitation in Oblivion because of consoles.

[–] [email protected] 1 points 1 year ago

Well it’s not that surprising a decision. Game studios are perpetually stuck in an arms race. If they made a game that looked like Skyrim but was more compact, faster, bugless, and allowed variable frame rates… would they get anywhere near as much attention?