this post was submitted on 02 Jul 2023
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C Programming Language
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I haven't personally written a NES emulator but I have a friend who did and it seemed like a comparable level of difficulty to the GB. It did sound like emulating the cartridge hardware was harder because games didn't tell you what they used (compared to GB where a cart tells your that info in the header), but I'm guessing you can cover most games by only implementing a small subset of the options anyway.