this post was submitted on 11 Jun 2023
140 points (100.0% liked)

Technology

37551 readers
497 users here now

A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.

Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.

Subcommunities on Beehaw:


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

The new data also reveals that 45% of Xbox owners and 41% of PS5 owners are female, too

This really shouldn’t be news and it certainly shouldn’t be surprising to anyone, but yes, new data from Circana shows that—as we told you in 2017—women play video games. In fact, more than half of all Switch owners are women. And a very vocal bunch of idiots are reacting about as well as you’d expect to this “revelation.”

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 15 points 1 year ago (1 children)

I read some digital market reports a few years back, which showed that something like 98% of all people between 13-18 were gaming. Obviously mostly casual games, but nevertheless paying consumers of games. More female than male by a close margin.

When I discussed it on another gaming forum they were really quick to dismiss casual games altogether, despite it being the very largest group. There's probably still a male majority in desktop first person shooters, which seemed to be the only "correct" gamers according to he kind of people following that kind of forum. Anyway, if I were to program a game I surely wouldn't aim at the "stereotypical" gamer. They're a minority with very high demands and very expensive gear. The whole stereotype is gatekept to the point where I don't want to participate neither as a gamer or as developer.

[–] [email protected] 1 points 1 year ago

Don't quote me on this bc I do not remember the source but I remember reading somewhere that if you included the whole gaming market, women were a clear majority because of mobile but many many mobile gamers did not self-identify as gamers which I think probably skews other surveys/studies targeted at "gamers"