Monster Hunter
Hunter's Handbook
๐ Relevant Posts Only
Keep it related to Monster Hunter. Plain and simple. If it's questionable, be ready to back it up.
๐ Respect Your Fellow Hunters
Greenhorns or oldhats, we all start somewhere in the series. Everyone is welcome.
No racism, bigotry, flaming, trolling, or any other behavior unbecoming of a guild hunter. We're here to play and discuss Monster Hunter with like-minded folks, act like it.
No "game shaming": This isn't a place for title vs title arguments. Take that to steam forums or elsewhere. Compare/contrast mechanics between games, discuss what worked or didn't and how. Devolving into flame wars of "MHX sucks, gib more MHY" will not be tolerated.
No "off-meta" shaming: having fun playing the game is the meta. Discuss strats, builds, and give suggestions, but that's all they are, suggestions.
๐ Original Art Only
No AI art: too easy to spam, too low effort.
Attribute original artists with links, watermarks, and mentions where available. If you don't know the source, say so.
If an internet sleuth finds a poster cribbing others' art as their own, that's a bannable offense.
๐ Safe-For-Work Only
SFW cosplay only: no nudes/lewds
No Rule 34: make your own MH34U
๐ Resources
spoiler Official MonsterHunter.com
MH 20th Anniversary Site
~~Monster Hunter Twitter~~ :::
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World was the first game that I played through, and my biggest complaint at the time was the commitment to animation. Movement seemed slow, so I stuck with incest glaive as a workaround to my lack of positional knowledge. Once I tried aerial hammer in Generations Ultimate, it was all over. I've been a big bonk main ever since, through GU, Iceborne, Rise, Sunbreak, and 4U. Great sword is now second place of usage, picked up for those tail breaks. It's funny looking back at my initial complaints about positioning and animation commitment, when my two favorite weapons ended up being the most reliant on those two points. Knowing the specific monster's fight really helped. In GU I fought Tetsucabra a good 30 times after picking up hammer, because he was so fun to anticipate his jumps in order to land those big smacks to the face.
Unga bunga brother. Thatโs why I always try all the weapons each title to see what theyโve done. Always hated GS and Hammer for being so slow and committal. Both were a good time in RiseBreak with the switch skill option. Surge slash was fun as hell and hammerโs ungas were at their most satisfying and bungaest.