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this post was submitted on 03 Nov 2023
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Not really though. The HW accelerated compression algorithms are quite fast and use dedicated hardware that's not doing anything if you aren't using it for that, and it actually increases the effective I/O speeds significantly - this was a huge part of the "road to PS5" presentation by Cerney a few years back.
The problem is that it means optimizing for each target platform. Which is more expensive than not optimizing for any platform. So guess which one Activision does?
Platform specific asset optimisations are completely automated these days.