this post was submitted on 30 Oct 2023
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[–] [email protected] 14 points 1 year ago (3 children)

Morrowind had an even better system that they kept dumbing down with each game. I chock it up to Bethesda being Bethesda by not wanting people to have the capability of breaking the magic system.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

I like Morrowind as much as anyone but also appreciate the streamlined approach of Skyrim. I mean, I don't really need to equip each pauldron separately...

But Oblivion always felt wrong to me. Too dumbed down coming from Morrowind, but not simplified enough to be as fun as Skyrim.

Plus enemies scaled in a way that if you weren't minmaxing your levelups, the whole world turned into bulletsponges.

[–] [email protected] 1 points 1 year ago

Really? I played a Nord Warrior in Oblivion and had a pretty chill time, even destroyed minotaurs pretty regularly to sell their 2h weapons. I remember having a rotation between their respawn locations and a bandit camp, then I'd sleep until they were up again.

Skyrim on the other hand, the scaling is atrocious. One second you're killing tens of people handily and the next an outlaw is killing tens of you handily.

[–] [email protected] 6 points 1 year ago

Which is absurd, because the Restoration loop broke the shitty balance of Skyrim worse than console commands.

I don't recall what they changed about the crafting system other than removing Jump and Levitate, the cowards.

[–] [email protected] 3 points 1 year ago

I yet have to play Morrowwind and Oblivion properly, but in Skyrim it is fairly easy to exploit the trade skills and magic together to get not just ridiciously, but infinitely overpowered.