this post was submitted on 24 Oct 2023
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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That's two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on

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[–] [email protected] 17 points 1 year ago (2 children)

Can someone explain what the promise of CS2 was? I only caught glimpses of it, but it seemed mostly the same except some parking simulation, streamlining stuff like power/water, and a dlc reset.

What was the killer feature?

[–] kornel 26 points 1 year ago (1 children)

CS1 never fully integrated expansion packs, so there were three different ways to zone the industry, and a long disorganized list of ad-hoc zoning policies. CS2 had a chance to start with more of this more coherently designed.

Plus CS2 made road editing much more precise and flexible. You can add and remove lanes instead of having separate road types for 150 different lane configurations.

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago)

The fabled "One More Lane, Bro, C'mon" button.

[–] [email protected] 16 points 1 year ago (1 children)

More control over economy, better zoning, basically a lot of stuff mods did was baked into the game but it also looked like a lot of unnecessary stuff was added

[–] [email protected] 8 points 1 year ago

Oh, that's nice if they baked in the base mods. It was always a pain to be adding the basic stuff.