this post was submitted on 24 Oct 2023
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This is like 95% of all new release games on computer.
This is like 95% of Paradox Interactive's business model.
I don't know what the s expect.
the performance is egregious, I've read
like you can't hit 30 fps on medium settings with a 4060 @ 1080p
Is it just a gfx bottleneck or CPU? In CS1 I was hitting CPU limits sooner than gfx limits albeit with an old i5 processor
sounds like the CPU side isn't great, but the main bottleneck is the gpu
I'm struggling to maintain 50 fps @ 1080p on a Ryzen 5900X and an RTX 2080 super, running at medium
Eh thats not "really" true. I "think" most pc games these days are indie games or small scale productions and most of the time they have rather low requirements. Now if you move into the AAA space or even just AA games your statement is closer to truth.
Quite a few indies go through some kind of early access period, which also puts them into the "runs poorly, wait 6-18+ months to buy" space TBH
Well with early access you are at least not buying a product that is supposedly finished. Even then I would assume there is a a lot of early access indie games that run just fine (I play many of them) they are just lacking in content and scope which gets added over the months till release.
Also to be fair if the game really runs poorly it will reflect in the user reviews. There are loads of early access games with glowing reviews.
Yep, yet another case of [current year] gaming. s will never learn.
Like, it's better in every way to wait at least 6 months for games. Cheaper, better optimized, more features, decent guides online if you get stuck... the day-one buy is just not worth it.