this post was submitted on 24 Oct 2023
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Proton is good enough that I'm extremely confident that games will "just work" even if it's a fresh release. If it for some reason doesn't, refunding is free and easy. Though it sounds like it's an unoptimized mess regardless lol.
Typically it's only "good enough" because the community has rallied and written the scripts to tailor the wine prefix for that specific game's peculiarities.
A demo would probably do it, or an advance copy, or a leak. But it might not "just work" from 12:01 after the midnight release.
Uh when is the last time you used proton? That's not even slightly true. I just beat Baldur's Gate 3, it "just work", zero issues from proton's side of things. I play Genshin Impact too, which works with zero configuration or anything. Even the anti cheat they made compatible with it.
Have you read the Proton patch notes? People work hard to make that work.
Yes, but generally it's not "the community" like how mods work, it's a project run by Valve who controls the review and release process. Sometimes patches come from "the community," and sometimes they come from paid developers, but they all go through Valve.
You can choose to use a community Proton build like GloriousEggroll's builds, but them that's something more like a mod than a patch to an official project.
I can attest to this. I don't play the absolute newest games, but I can't think of a single title that did not work with Proton-GE, without any tinkering past like... early 2022. It has been very smooth, no matter the kind of game. Of course, minus the known offenders like Destiny 2 or R6 Siege
Every other game I play needs some special command line argument.
Baldur's Gate, for example, but that was the other comment that used that as their example.
You're confusing Proton with community efforts like Lutris. Proton is a package of technologies (Wine, DXVK, Vessel), not a configuration manager. Each individual game gets an identical, isolated runtime environment without any bespoke modifications except for downloading precompiled shaders (if available).
It's certainly true that Proton has hardcoded quirk flags for specific applications, but these are exceptions which prove the rule -- there are <200 of these compared with thousands of Verified status games. Almost always, Valve prefers to fix the upstream Wine/DXVK bug rather than hacking around it. Any hacks which Valve does ship are in the Proton source code, not per-game environment scripts.