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Set up a few repeating command block in your spawn chunks that go "/kill @e[type=MOBNAME]". Manually make commands for every mob you want to deactivate and then turn them on.
This NEEDS to be in your worldspawn chunks as those are permanently loaded.
Replace MOBNAME with the mobs well, name.
This will cause mob loot to drop. A better solution would be to teleport the mobs below the map: https://gaming.stackexchange.com/questions/272147/how-do-i-kill-mobs-using-kill-without-them-dropping-loot
Yea but also more to type in and I assume OP might be slightly command illiterate
It's not like it really matters whether you type:
/kill @e[type=MOB]
or
/tp @e[type=MOB] ~ -100000 ~
You can easily copy-paste the command itself.
Thanks. This did technically stop the monsters from spawning, kind of. They still spawn, but teleport beneath the world within milliseconds, but long enough for me to see them appear and immediately disappear. So I tested this in a new creative world and set the time to midnight, and you can see dozens of monsters spawning on the screen and immediately flashing away. So the world is just full of flashing monsters everywhere and extremely distracting.
You've just given me a great idea for a Halloween game on the family kids server though :D
Great! Happy to have inspired you without even meaning to 😄