this post was submitted on 27 Jun 2023
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The game creator of freelancer has built his own studio to develop the spiritual sequel of freelancer.
Have a look at Star Citizen (still in development).
In development for a decade with over $580 million in development costs and no release date in sight.
I wonder if Star Citizen one day ends up as a case study for bad project management.
That pisses me off so much. They could probably be at Star Citizen 3.0 or something by now with two fully working prior iterations, but now, instead they constantly shift their target around.
It's still not a game I would even remotely consider, but is it really bad management if it's insanely profitable?
If it collects money without delivering a result, it is a scam, isn't it?
The definition of a project is
If the only goal they achieve is "make money", I don't think that would align with what people gave money for. Because they could have chosen a charity otherwise.
People keep saying they don't deliver but they have been delivering. The game gets a new build every quarter with updates and new content. Players are still technically playing a development build so it's full of bugs and only limited to one star system but that one star system is huge with 4 planets, 7 stations and lots of points of interest.