this post was submitted on 15 Oct 2023
22 points (100.0% liked)

Gaming

30618 readers
111 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Whatcha playing!

I've been bouncing between a few things, but mainly I've been playing Oracle of Seasons. Had never finished it before and am pretty close now!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago (1 children)

When in doubt, check the tooltips to see what a thing means and what it does. Even the tooltips have tooltips sometimes. I do really wish they broke down the to-hit percentages underneath the cursor in combat, because that would go a long way toward helping the player understand the underlying math.

[–] [email protected] 1 points 1 year ago (1 children)

That's the combat log for you. Listing all the math going on would be a bit much.

Personnaly I just went along without checking too much of how things are calculated. When I saw 30% hit chance, I just knew I had to do somehting else. When I got a good grasp of the system, I dug deeper on how things are calculated.

There's a lot to understand for new players so I think they made the right call.

Thinking about it, maybe just listing the AC or the attribute that would make the Save without the need to Examine each enemy would be nice.

[–] [email protected] 1 points 1 year ago

I definitely went several hours being okay with only the to hit chance, but once you start leveling up and fighting harder enemies, you're looking for ways to optimize, so I wish it was an option to see what the math is that determines that chance ahead of time.