this post was submitted on 10 Jun 2023
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Hello! Lately, I have been thinking a lot about a magic system for a tabletop RPG I would like to host in the future. I am starting from scratch, and I am trying to make it somewhat cryptic in the beginning so that players can slowly understand it over the course of many campaigns.

So far, I've looked through some systems already used in many fantasy worlds: elemental magic, dark and light, gravity, etc. It's cool, but not all of them are really explainable. If a person from our world was randomly transported to that universe, they wouldn't be able to properly handle the magic.

Therefore, I was thinking that the universe in which the action takes place has some form of new particle that is much more reactive to the environment. For example, drawing a rune with a material that attracts this new particle, you could perform various spells. However, this would be somewhat limiting and would suck the fun out of the action (yes, let me draw this huge magic circle during a fight with an ogre).

What magic systems have you read/seen and liked? How do you think those could be improved?

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[–] [email protected] 2 points 1 year ago (1 children)

Maybe using magic involves travelling to and learning to navigate another, even more fantastical place? Such as spirit magic, or dream magic, or travelling to the land of the dead? I think it would be interesting if learning magic also involved getting to know the people of this other domain (such as acquiring a "spirit guide", or making bargains, or learning a language even). Anything from Spirited Away to Hellraiser could serve as an inspiration

[–] [email protected] 1 points 1 year ago

Interesting! I was hoping that the exposure to magic would make the players interact with various cultures. For example, a certain species/race is very good at a certain type of manipulating the magic, so they would be required to travel there in order to learn more.

I was also considering spirit magic! Using up your own spirit power would make an interesting magic limitation. Thanks for the suggestions! :)